dlg.c
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. 102. 103. 104. 105. 106. 107. 108. 109. 110. 111. 112. 113. 114. 115. 116. 117. 118. 119. 120. 121. 122. 123. 124. 125. 126. 127. 128. 129.
#include <windows.h>
#include <stdio.h>
#include "dgl.h"
HINSTANCE hModule = NULL;
#pragma region WinGDI imports
typedef HGLRC (WINAPI *WGLCREATECONTEXT)(HDC hdc);
WGLCREATECONTEXT wglmethod1;
HGLRC wglCreateContext_2(HDC hdc){
return (*wglmethod1)(hdc);
// return (WGLCREATECONTEXT)(hdc);
}
typedef BOOL (WINAPI *WGLMAKECURRENT)(HDC, HGLRC);
WGLMAKECURRENT wglmethod2;
BOOL wglMakeCurrent_2(HDC hdc, HGLRC hglrc){
return (*wglmethod2)(hdc, hglrc);
// return (WGLMAKECURRENT)(hdc, hglrc);
}
typedef BOOL (WINAPI *WGLDELETECONTEXT)(HGLRC);
WGLDELETECONTEXT wglmethod3;
BOOL wglDeleteContext_2(HGLRC hglrc){
return (*wglmethod3)(hglrc);
//return (WGLDELETECONTEXT)(hglrc);
}
#pragma endregion
#pragma region gl.h imports
typedef void (WINAPI *GLBEGIN)(GLenum mode);
GLBEGIN method1;
void glBegin(GLenum mode){
(*method1)(mode);
//(GLBEGIN)(mode);
}
typedef void (WINAPI *GLEND)(void);
GLEND method2;
void glEnd(void){
(*method2)();
//(GLEND)(NULL);
}
typedef void (WINAPI *GLCLEARCOLOR)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLCLEARCOLOR method3;
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
(*method3)(red, green, blue, alpha);
// *(GLCLEARCOLOR)(red, green, blue, alpha);
}
typedef void (WINAPI *GLPOPMATRIX)(void);
GLPOPMATRIX method4;
void glPopMatrix (void){
(*method4)();
// GLPOPMATRIX(void);
}
typedef void (WINAPI *GLCLEAR)(GLbitfield mask);
GLCLEAR method5;
void glClear (GLbitfield mask){
(*method5)(mask);
}
typedef void (WINAPI *GLROTATEF)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLROTATEF method6;
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){
(*method6)(angle, x, y, z);
}
typedef void (WINAPI *GLVERTEX2F)(GLfloat x, GLfloat y);
GLVERTEX2F method7;
void glVertex2f (GLfloat x, GLfloat y){
(*method7)(x, y);
}
typedef void (WINAPI *GLCOLOR3F)(GLfloat red, GLfloat green, GLfloat blue);
GLCOLOR3F method8;
void glColor3f (GLfloat red, GLfloat green, GLfloat blue){
(*method8)(red, green, blue);
}
typedef void (WINAPI *GLPUSHMATRIX)(void);
GLPUSHMATRIX method9;
void glPushMatrix (void){
(*method9)();
}
#pragma endregion
BOOL dglInit(){
int err0 = GetLastError(); // 0
hModule = LoadLibrary("opengl32.dll");
err0 = GetLastError(); // 1627
if (hModule != NULL){
WGLCREATECONTEXT wglmethod1 = (WGLCREATECONTEXT) GetProcAddress(hModule, "wglCreateContext");
int err = GetLastError();
WGLMAKECURRENT wglmethod2 = (WGLMAKECURRENT) GetProcAddress(hModule, "wglMakeCurrent");
WGLDELETECONTEXT wglmethod3 = (WGLDELETECONTEXT) GetProcAddress(hModule, "wglDeleteContext");
GLBEGIN method1 = (GLBEGIN) GetProcAddress(hModule, "glBegin");
// int i = GetLastError();
GLEND method2 = (GLEND) GetProcAddress(hModule, "glEnd");
GLCLEARCOLOR method3 = (GLCLEARCOLOR) GetProcAddress(hModule, "glClearColor");
GLPOPMATRIX method4 = (GLPOPMATRIX) GetProcAddress(hModule, "glPopMatrix");
GLCLEAR method5 = (GLCLEAR) GetProcAddress(hModule, "glClear");
GLROTATEF method6 = (GLROTATEF) GetProcAddress(hModule, "glRotatef");
GLVERTEX2F method7 = (GLVERTEX2F) GetProcAddress(hModule, "glVertex2f");
GLCOLOR3F method8 = (GLCOLOR3F) GetProcAddress(hModule, "glColor3f");
GLPUSHMATRIX method9 = (GLPUSHMATRIX) GetProcAddress(hModule, "glPushMatrix");
}
return (hModule != NULL);
}
BOOL dlgUnInit(){
BOOL b1 = FreeLibrary(hModule);
if (b1 == TRUE){
hModule = NULL;
}
return TRUE;
// return (b1);
}
dgl.h
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. 102. 103. 104. 105. 106. 107. 108. 109. 110. 111. 112. 113. 114. 115. 116. 117. 118. 119. 120. 121. 122. 123. 124. 125. 126. 127. 128. 129. 130. 131. 132. 133. 134. 135. 136. 137. 138. 139. 140. 141. 142. 143. 144. 145. 146. 147. 148. 149. 150. 151. 152. 153. 154. 155. 156. 157. 158. 159. 160. 161. 162. 163. 164. 165. 166. 167. 168. 169. 170. 171. 172. 173. 174. 175. 176. 177. 178. 179. 180. 181. 182. 183. 184. 185. 186. 187. 188. 189. 190. 191. 192. 193. 194. 195. 196. 197. 198. 199. 200. 201. 202. 203. 204. 205. 206. 207. 208. 209. 210. 211. 212. 213. 214. 215. 216. 217. 218. 219. 220. 221. 222. 223. 224. 225. 226. 227. 228. 229. 230. 231. 232. 233. 234. 235. 236. 237. 238. 239. 240. 241. 242. 243. 244. 245. 246. 247. 248. 249. 250. 251. 252. 253. 254. 255. 256. 257. 258. 259. 260. 261. 262. 263. 264. 265. 266. 267. 268. 269. 270. 271. 272. 273. 274. 275. 276. 277. 278. 279. 280. 281. 282. 283. 284. 285. 286. 287. 288. 289. 290. 291. 292. 293. 294. 295. 296. 297. 298. 299. 300. 301. 302. 303. 304. 305. 306. 307. 308. 309. 310. 311. 312. 313. 314. 315. 316. 317. 318. 319. 320. 321. 322. 323. 324. 325. 326. 327. 328. 329. 330. 331. 332. 333. 334. 335. 336. 337. 338. 339. 340. 341. 342. 343. 344. 345. 346. 347. 348. 349. 350. 351. 352. 353. 354. 355. 356. 357. 358. 359. 360. 361. 362. 363. 364. 365. 366. 367. 368. 369. 370. 371. 372. 373. 374. 375. 376. 377. 378. 379. 380. 381. 382. 383. 384. 385. 386. 387. 388. 389. 390. 391. 392. 393. 394. 395. 396. 397. 398. 399. 400. 401. 402. 403. 404. 405. 406. 407. 408. 409. 410. 411. 412. 413. 414. 415. 416. 417. 418. 419. 420. 421. 422. 423. 424. 425. 426. 427. 428. 429. 430. 431. 432. 433. 434. 435. 436. 437. 438. 439. 440. 441. 442. 443. 444. 445. 446. 447. 448. 449. 450. 451. 452. 453. 454. 455. 456. 457. 458. 459. 460. 461. 462. 463. 464. 465. 466. 467. 468. 469. 470. 471. 472. 473. 474. 475. 476. 477. 478. 479. 480. 481. 482. 483. 484. 485. 486. 487. 488. 489. 490. 491. 492. 493. 494. 495. 496. 497. 498. 499. 500. 501. 502. 503. 504. 505. 506. 507. 508. 509. 510. 511. 512. 513. 514. 515. 516. 517. 518. 519. 520. 521. 522. 523. 524. 525. 526. 527. 528. 529. 530. 531. 532. 533. 534. 535. 536. 537. 538. 539. 540. 541. 542. 543. 544. 545. 546. 547. 548. 549. 550. 551. 552. 553. 554. 555. 556. 557. 558. 559. 560. 561. 562. 563. 564. 565. 566. 567. 568. 569. 570. 571. 572. 573. 574. 575. 576. 577. 578. 579. 580. 581. 582. 583. 584. 585. 586. 587. 588. 589. 590. 591. 592. 593. 594. 595. 596. 597. 598. 599. 600. 601. 602. 603. 604. 605. 606. 607. 608. 609. 610. 611. 612. 613. 614. 615. 616. 617. 618. 619. 620. 621. 622. 623. 624. 625. 626. 627. 628. 629. 630. 631. 632. 633. 634. 635. 636. 637. 638. 639. 640. 641. 642. 643. 644. 645. 646. 647. 648. 649. 650. 651. 652. 653. 654. 655. 656. 657. 658. 659. 660. 661. 662. 663. 664. 665. 666. 667. 668. 669. 670. 671. 672. 673. 674. 675. 676. 677. 678. 679. 680. 681. 682. 683. 684. 685. 686. 687. 688. 689. 690. 691. 692. 693. 694. 695. 696. 697. 698. 699. 700. 701. 702. 703. 704. 705. 706. 707. 708. 709. 710. 711. 712. 713. 714. 715. 716. 717. 718. 719. 720. 721. 722. 723. 724. 725. 726. 727. 728. 729. 730. 731. 732. 733. 734. 735. 736. 737. 738. 739. 740. 741. 742. 743. 744. 745. 746. 747. 748. 749. 750. 751. 752. 753. 754. 755. 756. 757. 758. 759. 760. 761. 762. 763. 764. 765. 766. 767. 768. 769. 770. 771. 772. 773. 774. 775. 776. 777. 778. 779. 780. 781. 782. 783. 784. 785. 786. 787. 788. 789. 790. 791. 792. 793. 794. 795. 796. 797. 798. 799. 800. 801. 802. 803. 804. 805. 806. 807. 808. 809. 810. 811. 812. 813. 814. 815. 816. 817. 818. 819. 820. 821. 822. 823. 824. 825. 826. 827. 828. 829. 830. 831. 832. 833. 834. 835. 836. 837. 838. 839. 840. 841. 842. 843. 844. 845. 846. 847. 848. 849. 850. 851. 852. 853. 854. 855. 856. 857. 858. 859. 860. 861. 862. 863. 864. 865. 866. 867. 868. 869. 870. 871. 872. 873. 874. 875. 876. 877. 878. 879. 880. 881. 882. 883. 884. 885. 886. 887. 888. 889. 890. 891. 892. 893. 894. 895. 896. 897. 898. 899. 900. 901. 902. 903. 904. 905. 906. 907. 908. 909. 910. 911. 912. 913. 914. 915. 916. 917. 918. 919. 920. 921. 922. 923. 924. 925. 926. 927. 928. 929. 930. 931. 932. 933. 934. 935. 936. 937. 938. 939. 940. 941. 942. 943. 944. 945. 946. 947. 948. 949. 950. 951. 952. 953. 954. 955. 956. 957. 958. 959. 960. 961. 962. 963. 964. 965. 966. 967. 968. 969. 970. 971. 972. 973. 974. 975. 976. 977. 978. 979. 980. 981. 982. 983. 984. 985. 986. 987. 988. 989. 990. 991. 992. 993. 994. 995. 996. 997. 998. 999. 1000. 1001. 1002. 1003. 1004. 1005. 1006. 1007. 1008. 1009. 1010. 1011. 1012. 1013. 1014. 1015. 1016. 1017. 1018. 1019. 1020. 1021. 1022. 1023. 1024. 1025. 1026. 1027. 1028. 1029. 1030. 1031. 1032. 1033. 1034. 1035. 1036. 1037. 1038. 1039. 1040. 1041. 1042. 1043. 1044. 1045. 1046. 1047. 1048. 1049. 1050. 1051. 1052. 1053. 1054. 1055. 1056. 1057. 1058. 1059. 1060. 1061. 1062. 1063. 1064. 1065. 1066. 1067. 1068. 1069. 1070. 1071. 1072. 1073. 1074. 1075. 1076. 1077. 1078. 1079. 1080. 1081. 1082. 1083. 1084. 1085. 1086. 1087. 1088. 1089. 1090. 1091. 1092. 1093. 1094. 1095. 1096. 1097. 1098. 1099. 1100. 1101. 1102. 1103. 1104. 1105. 1106. 1107. 1108. 1109. 1110. 1111. 1112. 1113. 1114. 1115. 1116. 1117. 1118. 1119. 1120. 1121. 1122. 1123. 1124. 1125. 1126. 1127. 1128. 1129. 1130. 1131. 1132. 1133. 1134. 1135. 1136. 1137. 1138. 1139. 1140. 1141. 1142. 1143. 1144. 1145. 1146. 1147. 1148. 1149. 1150. 1151. 1152. 1153. 1154. 1155. 1156. 1157. 1158. 1159. 1160. 1161. 1162. 1163. 1164. 1165. 1166. 1167. 1168. 1169. 1170. 1171. 1172. 1173. 1174. 1175. 1176. 1177. 1178. 1179. 1180. 1181. 1182. 1183. 1184. 1185. 1186. 1187. 1188. 1189. 1190. 1191. 1192. 1193. 1194. 1195. 1196. 1197. 1198. 1199. 1200. 1201. 1202. 1203. 1204. 1205. 1206. 1207. 1208. 1209. 1210. 1211. 1212. 1213. 1214. 1215. 1216. 1217. 1218. 1219. 1220. 1221. 1222. 1223. 1224. 1225. 1226. 1227. 1228. 1229. 1230. 1231. 1232. 1233. 1234. 1235. 1236. 1237. 1238. 1239. 1240. 1241. 1242. 1243. 1244. 1245. 1246. 1247. 1248. 1249. 1250. 1251. 1252. 1253. 1254. 1255. 1256. 1257. 1258. 1259. 1260. 1261. 1262. 1263. 1264. 1265. 1266. 1267. 1268. 1269. 1270. 1271. 1272. 1273. 1274. 1275. 1276. 1277. 1278. 1279. 1280. 1281. 1282. 1283. 1284. 1285. 1286. 1287. 1288. 1289. 1290. 1291. 1292. 1293. 1294. 1295. 1296. 1297. 1298. 1299. 1300. 1301. 1302. 1303. 1304. 1305. 1306. 1307. 1308. 1309. 1310. 1311. 1312. 1313. 1314. 1315. 1316. 1317. 1318. 1319. 1320. 1321. 1322. 1323. 1324. 1325. 1326. 1327. 1328. 1329. 1330. 1331. 1332. 1333. 1334. 1335. 1336. 1337. 1338. 1339. 1340. 1341. 1342. 1343. 1344. 1345. 1346. 1347. 1348. 1349. 1350. 1351. 1352. 1353. 1354. 1355. 1356. 1357. 1358. 1359. 1360. 1361. 1362. 1363. 1364. 1365. 1366. 1367. 1368. 1369. 1370. 1371. 1372. 1373. 1374. 1375. 1376. 1377. 1378. 1379. 1380. 1381. 1382. 1383. 1384. 1385. 1386. 1387. 1388. 1389. 1390. 1391. 1392. 1393. 1394. 1395. 1396. 1397. 1398. 1399. 1400. 1401. 1402. 1403. 1404. 1405. 1406. 1407. 1408. 1409. 1410. 1411. 1412. 1413. 1414. 1415. 1416. 1417. 1418. 1419. 1420. 1421. 1422. 1423. 1424. 1425. 1426. 1427. 1428. 1429. 1430. 1431. 1432. 1433. 1434. 1435. 1436. 1437. 1438. 1439. 1440. 1441. 1442. 1443. 1444. 1445. 1446. 1447. 1448. 1449. 1450. 1451. 1452. 1453. 1454. 1455. 1456. 1457. 1458. 1459. 1460. 1461. 1462. 1463. 1464. 1465. 1466. 1467. 1468. 1469. 1470. 1471. 1472. 1473. 1474. 1475. 1476. 1477. 1478. 1479. 1480. 1481. 1482. 1483. 1484. 1485. 1486. 1487. 1488. 1489. 1490. 1491. 1492. 1493. 1494. 1495. 1496. 1497. 1498. 1499. 1500. 1501. 1502. 1503. 1504. 1505. 1506. 1507. 1508. 1509. 1510.
/************************************************************************
* *
* dgl.h -- This module defines the GL dynamic APIs *
* *
* *
************************************************************************/
#include <windows.h>
// #define WIN32_LEAN_AND_MEAN
#pragma region definations
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
/*************************************************************/
/* Version */
#define GL_VERSION_1_1 1
/* AccumOp */
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* Boolean */
#define GL_TRUE 1
#define GL_FALSE 0
/* ClearBufferMask */
/* GL_COLOR_BUFFER_BIT */
/* GL_ACCUM_BUFFER_BIT */
/* GL_STENCIL_BUFFER_BIT */
/* GL_DEPTH_BUFFER_BIT */
/* ClientArrayType */
/* GL_VERTEX_ARRAY */
/* GL_NORMAL_ARRAY */
/* GL_COLOR_ARRAY */
/* GL_INDEX_ARRAY */
/* GL_TEXTURE_COORD_ARRAY */
/* GL_EDGE_FLAG_ARRAY */
/* ClipPlaneName */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* ColorMaterialFace */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* ColorMaterialParameter */
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* GL_EMISSION */
/* GL_AMBIENT_AND_DIFFUSE */
/* ColorPointerType */
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* CullFaceMode */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* DrawBufferMode */
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
/* Enable */
/* GL_FOG */
/* GL_LIGHTING */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
/* GL_LINE_STIPPLE */
/* GL_POLYGON_STIPPLE */
/* GL_CULL_FACE */
/* GL_ALPHA_TEST */
/* GL_BLEND */
/* GL_INDEX_LOGIC_OP */
/* GL_COLOR_LOGIC_OP */
/* GL_DITHER */
/* GL_STENCIL_TEST */
/* GL_DEPTH_TEST */
/* GL_CLIP_PLANE0 */
/* GL_CLIP_PLANE1 */
/* GL_CLIP_PLANE2 */
/* GL_CLIP_PLANE3 */
/* GL_CLIP_PLANE4 */
/* GL_CLIP_PLANE5 */
/* GL_LIGHT0 */
/* GL_LIGHT1 */
/* GL_LIGHT2 */
/* GL_LIGHT3 */
/* GL_LIGHT4 */
/* GL_LIGHT5 */
/* GL_LIGHT6 */
/* GL_LIGHT7 */
/* GL_TEXTURE_GEN_S */
/* GL_TEXTURE_GEN_T */
/* GL_TEXTURE_GEN_R */
/* GL_TEXTURE_GEN_Q */
/* GL_MAP1_VERTEX_3 */
/* GL_MAP1_VERTEX_4 */
/* GL_MAP1_COLOR_4 */
/* GL_MAP1_INDEX */
/* GL_MAP1_NORMAL */
/* GL_MAP1_TEXTURE_COORD_1 */
/* GL_MAP1_TEXTURE_COORD_2 */
/* GL_MAP1_TEXTURE_COORD_3 */
/* GL_MAP1_TEXTURE_COORD_4 */
/* GL_MAP2_VERTEX_3 */
/* GL_MAP2_VERTEX_4 */
/* GL_MAP2_COLOR_4 */
/* GL_MAP2_INDEX */
/* GL_MAP2_NORMAL */
/* GL_MAP2_TEXTURE_COORD_1 */
/* GL_MAP2_TEXTURE_COORD_2 */
/* GL_MAP2_TEXTURE_COORD_3 */
/* GL_MAP2_TEXTURE_COORD_4 */
/* GL_POINT_SMOOTH */
/* GL_LINE_SMOOTH */
/* GL_POLYGON_SMOOTH */
/* GL_SCISSOR_TEST */
/* GL_COLOR_MATERIAL */
/* GL_NORMALIZE */
/* GL_AUTO_NORMAL */
/* GL_VERTEX_ARRAY */
/* GL_NORMAL_ARRAY */
/* GL_COLOR_ARRAY */
/* GL_INDEX_ARRAY */
/* GL_TEXTURE_COORD_ARRAY */
/* GL_EDGE_FLAG_ARRAY */
/* GL_POLYGON_OFFSET_POINT */
/* GL_POLYGON_OFFSET_LINE */
/* GL_POLYGON_OFFSET_FILL */
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* FeedBackMode */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
/* FogMode */
/* GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* FogParameter */
/* GL_FOG_COLOR */
/* GL_FOG_DENSITY */
/* GL_FOG_END */
/* GL_FOG_INDEX */
/* GL_FOG_MODE */
/* GL_FOG_START */
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetMapTarget */
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* GetPixelMap */
/* GL_PIXEL_MAP_I_TO_I */
/* GL_PIXEL_MAP_S_TO_S */
/* GL_PIXEL_MAP_I_TO_R */
/* GL_PIXEL_MAP_I_TO_G */
/* GL_PIXEL_MAP_I_TO_B */
/* GL_PIXEL_MAP_I_TO_A */
/* GL_PIXEL_MAP_R_TO_R */
/* GL_PIXEL_MAP_G_TO_G */
/* GL_PIXEL_MAP_B_TO_B */
/* GL_PIXEL_MAP_A_TO_A */
/* GetPointerTarget */
/* GL_VERTEX_ARRAY_POINTER */
/* GL_NORMAL_ARRAY_POINTER */
/* GL_COLOR_ARRAY_POINTER */
/* GL_INDEX_ARRAY_POINTER */
/* GL_TEXTURE_COORD_ARRAY_POINTER */
/* GL_EDGE_FLAG_ARRAY_POINTER */
/* GetTarget */
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* GL_TEXTURE_BINDING_1D */
/* GL_TEXTURE_BINDING_2D */
/* GL_VERTEX_ARRAY */
/* GL_NORMAL_ARRAY */
/* GL_COLOR_ARRAY */
/* GL_INDEX_ARRAY */
/* GL_TEXTURE_COORD_ARRAY */
/* GL_EDGE_FLAG_ARRAY */
/* GL_VERTEX_ARRAY_SIZE */
/* GL_VERTEX_ARRAY_TYPE */
/* GL_VERTEX_ARRAY_STRIDE */
/* GL_NORMAL_ARRAY_TYPE */
/* GL_NORMAL_ARRAY_STRIDE */
/* GL_COLOR_ARRAY_SIZE */
/* GL_COLOR_ARRAY_TYPE */
/* GL_COLOR_ARRAY_STRIDE */
/* GL_INDEX_ARRAY_TYPE */
/* GL_INDEX_ARRAY_STRIDE */
/* GL_TEXTURE_COORD_ARRAY_SIZE */
/* GL_TEXTURE_COORD_ARRAY_TYPE */
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
/* GL_EDGE_FLAG_ARRAY_STRIDE */
/* GL_POLYGON_OFFSET_FACTOR */
/* GL_POLYGON_OFFSET_UNITS */
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
/* GL_TEXTURE_RED_SIZE */
/* GL_TEXTURE_GREEN_SIZE */
/* GL_TEXTURE_BLUE_SIZE */
/* GL_TEXTURE_ALPHA_SIZE */
/* GL_TEXTURE_LUMINANCE_SIZE */
/* GL_TEXTURE_INTENSITY_SIZE */
/* GL_TEXTURE_PRIORITY */
/* GL_TEXTURE_RESIDENT */
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
/* GL_PERSPECTIVE_CORRECTION_HINT */
/* GL_POINT_SMOOTH_HINT */
/* GL_LINE_SMOOTH_HINT */
/* GL_POLYGON_SMOOTH_HINT */
/* GL_FOG_HINT */
/* GL_PHONG_HINT */
/* IndexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* LightModelParameter */
/* GL_LIGHT_MODEL_AMBIENT */
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
/* GL_LIGHT_MODEL_TWO_SIDE */
/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
/* InterleavedArrays */
/* GL_V2F */
/* GL_V3F */
/* GL_C4UB_V2F */
/* GL_C4UB_V3F */
/* GL_C3F_V3F */
/* GL_N3F_V3F */
/* GL_C4F_N3F_V3F */
/* GL_T2F_V3F */
/* GL_T4F_V4F */
/* GL_T2F_C4UB_V3F */
/* GL_T2F_C3F_V3F */
/* GL_T2F_N3F_V3F */
/* GL_T2F_C4F_N3F_V3F */
/* GL_T4F_C4F_N3F_V4F */
/* ListMode */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
/* ListNameType */
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* GL_2_BYTES */
/* GL_3_BYTES */
/* GL_4_BYTES */
/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MapTarget */
/* GL_MAP1_COLOR_4 */
/* GL_MAP1_INDEX */
/* GL_MAP1_NORMAL */
/* GL_MAP1_TEXTURE_COORD_1 */
/* GL_MAP1_TEXTURE_COORD_2 */
/* GL_MAP1_TEXTURE_COORD_3 */
/* GL_MAP1_TEXTURE_COORD_4 */
/* GL_MAP1_VERTEX_3 */
/* GL_MAP1_VERTEX_4 */
/* GL_MAP2_COLOR_4 */
/* GL_MAP2_INDEX */
/* GL_MAP2_NORMAL */
/* GL_MAP2_TEXTURE_COORD_1 */
/* GL_MAP2_TEXTURE_COORD_2 */
/* GL_MAP2_TEXTURE_COORD_3 */
/* GL_MAP2_TEXTURE_COORD_4 */
/* GL_MAP2_VERTEX_3 */
/* GL_MAP2_VERTEX_4 */
/* MaterialFace */
/* GL_FRONT */
/* GL_BACK */
/* GL_FRONT_AND_BACK */
/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
/* GL_AMBIENT */
/* GL_DIFFUSE */
/* GL_SPECULAR */
/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* MeshMode1 */
/* GL_POINT */
/* GL_LINE */
/* MeshMode2 */
/* GL_POINT */
/* GL_LINE */
/* GL_FILL */
/* NormalPointerType */
/* GL_BYTE */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* PixelCopyType */
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
/* PixelFormat */
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelMap */
/* GL_PIXEL_MAP_I_TO_I */
/* GL_PIXEL_MAP_S_TO_S */
/* GL_PIXEL_MAP_I_TO_R */
/* GL_PIXEL_MAP_I_TO_G */
/* GL_PIXEL_MAP_I_TO_B */
/* GL_PIXEL_MAP_I_TO_A */
/* GL_PIXEL_MAP_R_TO_R */
/* GL_PIXEL_MAP_G_TO_G */
/* GL_PIXEL_MAP_B_TO_B */
/* GL_PIXEL_MAP_A_TO_A */
/* PixelStore */
/* GL_UNPACK_SWAP_BYTES */
/* GL_UNPACK_LSB_FIRST */
/* GL_UNPACK_ROW_LENGTH */
/* GL_UNPACK_SKIP_ROWS */
/* GL_UNPACK_SKIP_PIXELS */
/* GL_UNPACK_ALIGNMENT */
/* GL_PACK_SWAP_BYTES */
/* GL_PACK_LSB_FIRST */
/* GL_PACK_ROW_LENGTH */
/* GL_PACK_SKIP_ROWS */
/* GL_PACK_SKIP_PIXELS */
/* GL_PACK_ALIGNMENT */
/* PixelTransfer */
/* GL_MAP_COLOR */
/* GL_MAP_STENCIL */
/* GL_INDEX_SHIFT */
/* GL_INDEX_OFFSET */
/* GL_RED_SCALE */
/* GL_RED_BIAS */
/* GL_GREEN_SCALE */
/* GL_GREEN_BIAS */
/* GL_BLUE_SCALE */
/* GL_BLUE_BIAS */
/* GL_ALPHA_SCALE */
/* GL_ALPHA_BIAS */
/* GL_DEPTH_SCALE */
/* GL_DEPTH_BIAS */
/* PixelType */
#define GL_BITMAP 0x1A00
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* ReadBufferMode */
/* GL_FRONT_LEFT */
/* GL_FRONT_RIGHT */
/* GL_BACK_LEFT */
/* GL_BACK_RIGHT */
/* GL_FRONT */
/* GL_BACK */
/* GL_LEFT */
/* GL_RIGHT */
/* GL_AUX0 */
/* GL_AUX1 */
/* GL_AUX2 */
/* GL_AUX3 */
/* RenderingMode */
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
/* StencilFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureCoordName */
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/* GL_BLEND */
/* GL_REPLACE */
/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300
/* TextureGenMode */
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* GL_TEXTURE_BORDER_COLOR */
/* GL_TEXTURE_PRIORITY */
/* TextureTarget */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
/* GL_PROXY_TEXTURE_1D */
/* GL_PROXY_TEXTURE_2D */
/* TextureWrapMode */
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
/* VertexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
/* polygon_offset */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* texture */
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
/* texture_object */
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
/* vertex_array */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Extensions */
#define GL_EXT_vertex_array 1
#define GL_EXT_bgra 1
#define GL_EXT_paletted_texture 1
#define GL_WIN_swap_hint 1
#define GL_WIN_draw_range_elements 1
// #define GL_WIN_phong_shading 1
// #define GL_WIN_specular_fog 1
/* EXT_vertex_array */
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_DOUBLE_EXT GL_DOUBLE
/* EXT_bgra */
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
/* EXT_paletted_texture */
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
/* WIN_draw_range_elements */
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
/* WIN_phong_shading */
#define GL_PHONG_WIN 0x80EA
#define GL_PHONG_HINT_WIN 0x80EB
/* WIN_specular_fog */
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
/* For compatibility with OpenGL v1.0 */
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
/*************************************************************/
#pragma endregion
void glAccum (GLenum op, GLfloat value);
void glAlphaFunc (GLenum func, GLclampf ref);
GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
void glArrayElement (GLint i);
void glBegin (GLenum mode);
void glBindTexture (GLenum target, GLuint texture);
void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void glBlendFunc (GLenum sfactor, GLenum dfactor);
void glCallList (GLuint list);
void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
void glClear (GLbitfield mask);
void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepth (GLclampd depth);
void glClearIndex (GLfloat c);
void glClearStencil (GLint s);
void glClipPlane (GLenum plane, const GLdouble *equation);
void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
void glColor3bv (const GLbyte *v);
void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
void glColor3dv (const GLdouble *v);
void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
void glColor3fv (const GLfloat *v);
void glColor3i (GLint red, GLint green, GLint blue);
void glColor3iv (const GLint *v);
void glColor3s (GLshort red, GLshort green, GLshort blue);
void glColor3sv (const GLshort *v);
void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
void glColor3ubv (const GLubyte *v);
void glColor3ui (GLuint red, GLuint green, GLuint blue);
void glColor3uiv (const GLuint *v);
void glColor3us (GLushort red, GLushort green, GLushort blue);
void glColor3usv (const GLushort *v);
void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void glColor4bv (const GLbyte *v);
void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void glColor4dv (const GLdouble *v);
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glColor4fv (const GLfloat *v);
void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
void glColor4iv (const GLint *v);
void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void glColor4sv (const GLshort *v);
void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4ubv (const GLubyte *v);
void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void glColor4uiv (const GLuint *v);
void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void glColor4usv (const GLushort *v);
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorMaterial (GLenum face, GLenum mode);
void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCullFace (GLenum mode);
void glDeleteLists (GLuint list, GLsizei range);
void glDeleteTextures (GLsizei n, const GLuint *textures);
void glDepthFunc (GLenum func);
void glDepthMask (GLboolean flag);
void glDepthRange (GLclampd zNear, GLclampd zFar);
void glDisable (GLenum cap);
void glDisableClientState (GLenum array);
void glDrawArrays (GLenum mode, GLint first, GLsizei count);
void glDrawBuffer (GLenum mode);
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glEdgeFlag (GLboolean flag);
void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
void glEdgeFlagv (const GLboolean *flag);
void glEnable (GLenum cap);
void glEnableClientState (GLenum array);
void glEnd (void);
void glEndList (void);
void glEvalCoord1d (GLdouble u);
void glEvalCoord1dv (const GLdouble *u);
void glEvalCoord1f (GLfloat u);
void glEvalCoord1fv (const GLfloat *u);
void glEvalCoord2d (GLdouble u, GLdouble v);
void glEvalCoord2dv (const GLdouble *u);
void glEvalCoord2f (GLfloat u, GLfloat v);
void glEvalCoord2fv (const GLfloat *u);
void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void glEvalPoint1 (GLint i);
void glEvalPoint2 (GLint i, GLint j);
void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
void glFinish (void);
void glFlush (void);
void glFogf (GLenum pname, GLfloat param);
void glFogfv (GLenum pname, const GLfloat *params);
void glFogi (GLenum pname, GLint param);
void glFogiv (GLenum pname, const GLint *params);
void glFrontFace (GLenum mode);
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint glGenLists (GLsizei range);
void glGenTextures (GLsizei n, GLuint *textures);
void glGetBooleanv (GLenum pname, GLboolean *params);
void glGetClipPlane (GLenum plane, GLdouble *equation);
void glGetDoublev (GLenum pname, GLdouble *params);
GLenum glGetError (void);
void glGetFloatv (GLenum pname, GLfloat *params);
void glGetIntegerv (GLenum pname, GLint *params);
void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
void glGetLightiv (GLenum light, GLenum pname, GLint *params);
void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
void glGetMapiv (GLenum target, GLenum query, GLint *v);
void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
void glGetPixelMapfv (GLenum map, GLfloat *values);
void glGetPixelMapuiv (GLenum map, GLuint *values);
void glGetPixelMapusv (GLenum map, GLushort *values);
void glGetPointerv (GLenum pname, GLvoid* *params);
void glGetPolygonStipple (GLubyte *mask);
const GLubyte * glGetString (GLenum name);
void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
void glHint (GLenum target, GLenum mode);
void glIndexMask (GLuint mask);
void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glIndexd (GLdouble c);
void glIndexdv (const GLdouble *c);
void glIndexf (GLfloat c);
void glIndexfv (const GLfloat *c);
void glIndexi (GLint c);
void glIndexiv (const GLint *c);
void glIndexs (GLshort c);
void glIndexsv (const GLshort *c);
void glIndexub (GLubyte c);
void glIndexubv (const GLubyte *c);
void glInitNames (void);
void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean glIsEnabled (GLenum cap);
GLboolean glIsList (GLuint list);
GLboolean glIsTexture (GLuint texture);
void glLightModelf (GLenum pname, GLfloat param);
void glLightModelfv (GLenum pname, const GLfloat *params);
void glLightModeli (GLenum pname, GLint param);
void glLightModeliv (GLenum pname, const GLint *params);
void glLightf (GLenum light, GLenum pname, GLfloat param);
void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
void glLighti (GLenum light, GLenum pname, GLint param);
void glLightiv (GLenum light, GLenum pname, const GLint *params);
void glLineStipple (GLint factor, GLushort pattern);
void glLineWidth (GLfloat width);
void glListBase (GLuint base);
void glLoadIdentity (void);
void glLoadMatrixd (const GLdouble *m);
void glLoadMatrixf (const GLfloat *m);
void glLoadName (GLuint name);
void glLogicOp (GLenum opcode);
void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void glMaterialf (GLenum face, GLenum pname, GLfloat param);
void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
void glMateriali (GLenum face, GLenum pname, GLint param);
void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
void glMatrixMode (GLenum mode);
void glMultMatrixd (const GLdouble *m);
void glMultMatrixf (const GLfloat *m);
void glNewList (GLuint list, GLenum mode);
void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
void glNormal3bv (const GLbyte *v);
void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
void glNormal3dv (const GLdouble *v);
void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
void glNormal3fv (const GLfloat *v);
void glNormal3i (GLint nx, GLint ny, GLint nz);
void glNormal3iv (const GLint *v);
void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
void glNormal3sv (const GLshort *v);
void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glPassThrough (GLfloat token);
void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
void glPixelStoref (GLenum pname, GLfloat param);
void glPixelStorei (GLenum pname, GLint param);
void glPixelTransferf (GLenum pname, GLfloat param);
void glPixelTransferi (GLenum pname, GLint param);
void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
void glPointSize (GLfloat size);
void glPolygonMode (GLenum face, GLenum mode);
void glPolygonOffset (GLfloat factor, GLfloat units);
void glPolygonStipple (const GLubyte *mask);
void glPopAttrib (void);
void glPopClientAttrib (void);
void glPopMatrix (void);
void glPopName (void);
void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void glPushAttrib (GLbitfield mask);
void glPushClientAttrib (GLbitfield mask);
void glPushMatrix (void);
void glPushName (GLuint name);
void glRasterPos2d (GLdouble x, GLdouble y);
void glRasterPos2dv (const GLdouble *v);
void glRasterPos2f (GLfloat x, GLfloat y);
void glRasterPos2fv (const GLfloat *v);
void glRasterPos2i (GLint x, GLint y);
void glRasterPos2iv (const GLint *v);
void glRasterPos2s (GLshort x, GLshort y);
void glRasterPos2sv (const GLshort *v);
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
void glRasterPos3dv (const GLdouble *v);
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
void glRasterPos3fv (const GLfloat *v);
void glRasterPos3i (GLint x, GLint y, GLint z);
void glRasterPos3iv (const GLint *v);
void glRasterPos3s (GLshort x, GLshort y, GLshort z);
void glRasterPos3sv (const GLshort *v);
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glRasterPos4dv (const GLdouble *v);
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glRasterPos4fv (const GLfloat *v);
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
void glRasterPos4iv (const GLint *v);
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glRasterPos4sv (const GLshort *v);
void glReadBuffer (GLenum mode);
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void glRectdv (const GLdouble *v1, const GLdouble *v2);
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void glRectfv (const GLfloat *v1, const GLfloat *v2);
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
void glRectiv (const GLint *v1, const GLint *v2);
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void glRectsv (const GLshort *v1, const GLshort *v2);
GLint glRenderMode (GLenum mode);
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glScaled (GLdouble x, GLdouble y, GLdouble z);
void glScalef (GLfloat x, GLfloat y, GLfloat z);
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
void glSelectBuffer (GLsizei size, GLuint *buffer);
void glShadeModel (GLenum mode);
void glStencilFunc (GLenum func, GLint ref, GLuint mask);
void glStencilMask (GLuint mask);
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
void glTexCoord1d (GLdouble s);
void glTexCoord1dv (const GLdouble *v);
void glTexCoord1f (GLfloat s);
void glTexCoord1fv (const GLfloat *v);
void glTexCoord1i (GLint s);
void glTexCoord1iv (const GLint *v);
void glTexCoord1s (GLshort s);
void glTexCoord1sv (const GLshort *v);
void glTexCoord2d (GLdouble s, GLdouble t);
void glTexCoord2dv (const GLdouble *v);
void glTexCoord2f (GLfloat s, GLfloat t);
void glTexCoord2fv (const GLfloat *v);
void glTexCoord2i (GLint s, GLint t);
void glTexCoord2iv (const GLint *v);
void glTexCoord2s (GLshort s, GLshort t);
void glTexCoord2sv (const GLshort *v);
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
void glTexCoord3dv (const GLdouble *v);
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
void glTexCoord3fv (const GLfloat *v);
void glTexCoord3i (GLint s, GLint t, GLint r);
void glTexCoord3iv (const GLint *v);
void glTexCoord3s (GLshort s, GLshort t, GLshort r);
void glTexCoord3sv (const GLshort *v);
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void glTexCoord4dv (const GLdouble *v);
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glTexCoord4fv (const GLfloat *v);
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
void glTexCoord4iv (const GLint *v);
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
void glTexCoord4sv (const GLshort *v);
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexEnvi (GLenum target, GLenum pname, GLint param);
void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
void glTexGend (GLenum coord, GLenum pname, GLdouble param);
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
void glTexGeni (GLenum coord, GLenum pname, GLint param);
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void glTexParameteri (GLenum target, GLenum pname, GLint param);
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void glTranslated (GLdouble x, GLdouble y, GLdouble z);
void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
void glVertex2d (GLdouble x, GLdouble y);
void glVertex2dv (const GLdouble *v);
void glVertex2f (GLfloat x, GLfloat y);
void glVertex2fv (const GLfloat *v);
void glVertex2i (GLint x, GLint y);
void glVertex2iv (const GLint *v);
void glVertex2s (GLshort x, GLshort y);
void glVertex2sv (const GLshort *v);
void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
void glVertex3dv (const GLdouble *v);
void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
void glVertex3fv (const GLfloat *v);
void glVertex3i (GLint x, GLint y, GLint z);
void glVertex3iv (const GLint *v);
void glVertex3s (GLshort x, GLshort y, GLshort z);
void glVertex3sv (const GLshort *v);
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex4dv (const GLdouble *v);
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4fv (const GLfloat *v);
void glVertex4i (GLint x, GLint y, GLint z, GLint w);
void glVertex4iv (const GLint *v);
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4sv (const GLshort *v);
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/* EXT_vertex_array */
/*
typedef void ( * PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void ( * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void ( * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void ( * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void ( * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void ( * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void ( * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void ( * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
typedef void ( * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
typedef void ( * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
*/
BOOL dglInit(); // Init OpenGL
BOOL dlgUnInit(); // UnItialisation OpenGL
//void glBegin(GLenum mode);
//glBegin = (*LPFNGETSTRINGLENGTH1)(GLenum mode);
//typedef void (WINAPI *LPFNGETSTRINGLENGTH1)(GLenum mode);
//typedef int (_cdecl* LPFNGETSTRINGLENGTH1) (PCWSTR);
//void (*glBegin)(GLenum mode);
//extern lpfnGetStringLength1 glBegin;
// void (*glEnd)();
// OpenGL wgl prototypes, imported from WinGDI.h
HGLRC wglCreateContext_2(HDC hdc);
BOOL wglMakeCurrent_2(HDC, HGLRC);
BOOL wglDeleteContext_2(HGLRC);
/*
BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
HGLRC WINAPI wglCreateLayerContext(HDC, int);
HGLRC WINAPI wglGetCurrentContext(VOID);
HDC WINAPI wglGetCurrentDC(VOID);
PROC WINAPI wglGetProcAddress(LPCSTR);
BOOL WINAPI wglShareLists(HGLRC, HGLRC);
BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);
*/
main.c
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. 102. 103. 104. 105. 106. 107. 108. 109. 110. 111. 112. 113. 114. 115. 116. 117. 118. 119. 120. 121. 122. 123. 124. 125. 126. 127. 128. 129. 130. 131. 132. 133. 134. 135. 136. 137. 138. 139. 140. 141. 142. 143. 144. 145. 146. 147. 148. 149. 150. 151. 152. 153. 154. 155. 156. 157. 158. 159. 160. 161. 162. 163. 164. 165. 166. 167. 168. 169. 170. 171. 172. 173. 174. 175. 176. 177. 178. 179. 180. 181. 182. 183. 184. 185. 186. 187. 188. 189. 190. 191. 192. 193. 194. 195. 196. 197. 198. 199. 200. 201. 202. 203. 204. 205. 206. 207. 208. 209. 210. 211. 212. 213. 214. 215. 216. 217. 218. 219. 220. 221. 222. 223. 224. 225. 226. 227. 228. 229. 230. 231. 232. 233. 234. 235.
#pragma region Includes and defines
#define WINVER 0x0500 // version 5.0, XP
//#include <WinGDI.h>
#define gldynamic // use dynamic OpenGL, comment for use internal opengl.lib
// standart includes
#include <windows.h>
//#pragma comment(lib, "WinDef.lib")
//#include <WinDef.h>
//#include <stdlib.h>
//#include <string.h>
//#include <tchar.h>
//#pragma comment(linker, "/entry:WinMain") // set entry point
//#include <WinGDI.h>
#ifdef gldynamic
#include "dgl.h"
#else
#include <gl\GL.h>
#pragma comment(lib, "opengl32.lib")
#endif
LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
void DisableOpenGL(HWND, HDC, HGLRC);
int DrawGLScene1(GLvoid);
HDC hDC = NULL; // Private GDI Device Context
float theta;
#pragma endregion
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
HWND hwnd;
// HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
int err5 =0 ;
/* register window class */
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_OWNDC;
wcex.lpfnWndProc = WindowProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "GLSample";
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);;
if (!RegisterClassEx(&wcex))
return 0;
/* create main window */
hwnd = CreateWindowEx(0,
"GLSample",
"OpenGL Sample",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
256,
256,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, nCmdShow);
/*
err5 = GetLastError();
dglInit();
err5 = GetLastError();
*/
/* enable OpenGL for the window */
EnableOpenGL(hwnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
DrawGLScene1();
}
}
/* shutdown OpenGL */
DisableOpenGL(hwnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow(hwnd);
return msg.wParam;
}
int DrawGLScene1(GLvoid) // Here's Where We Do All The Drawing
{
/* OpenGL animation code goes here */
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glRotatef(theta, 1.0f+theta,0.0f, -6.0f+theta);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta += 1.0f;
Sleep (1);
return TRUE;
}
void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
//dglInit();
#ifdef gldynamic
if (dglInit() == FALSE) {
MessageBox(0, "Error load opengl32.dll !", "Error", MB_ICONERROR);
}
#endif
/* get the device context (DC) */
*hDC = GetDC(hwnd);
/* set the pixel format for the DC */
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = // PFD_DRAW_TO_BITMAP |
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat(*hDC, &pfd);
SetPixelFormat(*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext_2(*hDC);
wglMakeCurrent_2(*hDC, *hRC);
}
void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent_2(NULL, NULL);
wglDeleteContext_2(hRC);
ReleaseDC(hwnd, hDC);
#ifdef gldynamic
if (dlgUnInit() == FALSE){
MessageBox(0, "Error Unload opengl32.dll !!!", "Error", MB_ICONERROR);
}
#endif
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
}
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
|