Этот баннер — требование Роскомнадзора для исполнения 152 ФЗ.
«На сайте осуществляется обработка файлов cookie, необходимых для работы сайта, а также для анализа использования сайта и улучшения предоставляемых сервисов с использованием метрической программы Яндекс.Метрика. Продолжая использовать сайт, вы даёте согласие с использованием данных технологий».
Политика конфиденциальности
|
|
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
Добрый вечер!!! Возникла такая вот проблема. В моей программе анализируются большие многомерные массивы разных типов данных. Так вот - если задавать небольшой диапазон расчета - до 4х дней, то все нормально считает без ошибок. Но вот если больше то вылетает ошибку доступа к памяти "Ассеss violation" в borlndmm.dll и выдает положение на строку ассемблера Код: plaintext 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Причем вылетает ошибка всегда в это место но из разных мест программы (уже проверял) все зависит от заданного диапазона. В одном месте при создании динамич. массива, в другом месте - из-за обращения к строке не из массива. Можете рассказать где моя ошибка?! заранее спасибо. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 22.09.2014, 23:09 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMМожете рассказать где моя ошибка?! В программе. Выходишь за пределы массивов, портишь память. Posted via ActualForum NNTP Server 1.5 ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 22.09.2014, 23:33 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
Dimitry SibiryakovMaxFMМожете рассказать где моя ошибка?! В программе. Выходишь за пределы массивов, портишь память. Возможны варианты - обращение к освобожденной памяти, двойное освобождение памяти, ... ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 06:33 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
тогда почему все нормально когда диапазон маленький? понимаю если бы всегда вылетала а то - массив маленький - все ок массив большой - вылетает. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 13:26 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMмассив маленький - все ок массив большой - вылетает. Смотри свой код и ищи что выполняется только когда массив большой. Твой код из первого поста похож на встроенный обработчик исключений, не знает как обработать и отдает его виндовсу, поэтому ты видишь всегда одно и тоже место. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 13:38 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMтогда почему все нормально когда диапазон маленький? Потому что баг сидит в области больших диапазонов. Используй Code Guard, раз уж компилятор от борланда... Posted via ActualForum NNTP Server 1.5 ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 13:39 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
Добейся стабильного повторения вылета, потом искать начинай. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 13:40 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFM, я настоятельно рекомендую опубликовать исходный код на С/С++. В противном случае у нас получится философская беседа на вольные темы. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 14:29 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
maytonя настоятельно рекомендую опубликовать исходный код на С/С++. И лучше бы вместе с логом Code Guard. Он в самом деле сильная вещь, помог мне не одного бага выловить. Posted via ActualForum NNTP Server 1.5 ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 14:39 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
maytonMaxFM, я настоятельно рекомендую опубликовать исходный код на С/С++. В противном случае у нас получится философская беседа на вольные темы. Обычно такие баги не лечатся не автором кода. Потому что они очень сложные. Надо отлаживать, прогонять в динамике код... ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 15:01 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
авторError 00130. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A651D0) was never deleted The object array (0x03A651D0) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00131. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A651A0) was never deleted The object array (0x03A651A0) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00132. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A65170) was never deleted The object array (0x03A65170) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00133. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A65140) was never deleted The object array (0x03A65140) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00134. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A65110) was never deleted The object array (0x03A65110) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00135. 0x300010 (Thread 0x0658): Resource leak: The object array (0x3A650E0) was never deleted The object array (0x03A650E0) [size: 44 bytes] was created with new[] Call Tree: 0x004041A7(=Ballist.exe:0x01:0031A7) UCobj_group.cpp#52 0x004035E5(=Ballist.exe:0x01:0025E5) UCobj_group.cpp#13 0x00415D3E(=Ballist.exe:0x01:014D3E) UFmain.cpp#120 0x005112E3(=Ballist.exe:0x01:1102E3) Forms.pas#3590 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x0054A54E(=Ballist.exe:0x01:14954E) Controls.pas#9475 0x0054A65D(=Ballist.exe:0x01:14965D) Controls.pas#9510 0x0054D1BF(=Ballist.exe:0x01:14C1BF) Controls.pas#11263 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x00511C85(=Ballist.exe:0x01:110C85) Forms.pas#3961 0x00546463(=Ballist.exe:0x01:145463) Controls.pas#6852 0x00544E6F(=Ballist.exe:0x01:143E6F) Controls.pas#5885 ------------------------------------------ Error 00182. 0x350010 (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10DE0) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10DE0) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00183. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x03AD3960) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AD3960) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00184. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x03ACA1D0) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03ACA1D0) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00185. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E90) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E90) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00186. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E20) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E20) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00187. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E50) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E50) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00188. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x03ACA160) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03ACA160) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00189. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E80) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E80) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00191. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E40) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E40) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00192. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10EA0) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10EA0) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00193. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E60) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E60) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00194. 0x350010 (r) (Thread 0x0FAC): Resource type mismatch: a(n) object was expected. delete(0x0CC10E30) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC10E30) [size: 8 bytes] was created with new[] Call Tree: 0x00408CD3(=Ballist.exe:0x01:007CD3) UCwork_plan.cpp#196 0x004077CD(=Ballist.exe:0x01:0067CD) UCwork_plan.cpp#147 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00181. 0x130610 (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x032C3960+48, that is at offset 0+48 in heap block 0x032C3960 which is only 48 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x032C3960) [size: 48 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00183. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x0CC53FB0+56, that is at offset 0+56 in heap block 0x0CC53FB0 which is only 56 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC53FB0) [size: 56 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00184. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA0198+68, that is at offset 0+68 in heap block 0x03AA0198 which is only 68 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA0198) [size: 68 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00185. 0x140610 (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACBE40-20, that is at offset 0-20 in heap block 0x03ACBE40 (size 312). Call Tree: 0x0040DDC1(=Ballist.exe:0x01:00CDC1) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBD00) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00186. 0x140610 (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACBE40-16, that is at offset 0-16 in heap block 0x03ACBE40 (size 312). Call Tree: 0x0040DE23(=Ballist.exe:0x01:00CE23) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBD00) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00187. 0x140610 (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACBE40-12, that is at offset 0-12 in heap block 0x03ACBE40 (size 312). Call Tree: 0x0040DF97(=Ballist.exe:0x01:00CF97) UCwork_plan.cpp#628 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBD00) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00188. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC0C0-20, that is at offset 0-20 in heap block 0x03ACC0C0 (size 312). Call Tree: 0x0040DDC1(=Ballist.exe:0x01:00CDC1) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBF80) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00189. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC0C0-16, that is at offset 0-16 in heap block 0x03ACC0C0 (size 312). Call Tree: 0x0040DE23(=Ballist.exe:0x01:00CE23) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBF80) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00190. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC0C0-12, that is at offset 0-12 in heap block 0x03ACC0C0 (size 312). Call Tree: 0x0040DF97(=Ballist.exe:0x01:00CF97) UCwork_plan.cpp#628 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACBF80) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00191. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC700-20, that is at offset 0-20 in heap block 0x03ACC700 (size 312). Call Tree: 0x0040DDC1(=Ballist.exe:0x01:00CDC1) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACC5C0) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00192. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC700-16, that is at offset 0-16 in heap block 0x03ACC700 (size 312). Call Tree: 0x0040DE23(=Ballist.exe:0x01:00CE23) UCwork_plan.cpp#627 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACC5C0) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00193. 0x140610 (r) (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACC700-12, that is at offset 0-12 in heap block 0x03ACC700 (size 312). Call Tree: 0x0040DF97(=Ballist.exe:0x01:00CF97) UCwork_plan.cpp#628 0x0040C859(=Ballist.exe:0x01:00B859) UCwork_plan.cpp#482 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 The object array (0x03ACC5C0) [size: 312 bytes] was created with new[] Call Tree: 0x00406F78(=Ballist.exe:0x01:005F78) UCwork_plan.cpp#118 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00194. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x0CC54470+60, that is at offset 0+60 in heap block 0x0CC54470 which is only 60 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC54470) [size: 60 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00195. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x032C39D0+52, that is at offset 0+52 in heap block 0x032C39D0 which is only 52 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x032C39D0) [size: 52 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00196. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA07C8+64, that is at offset 0+64 in heap block 0x03AA07C8 which is only 64 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA07C8) [size: 64 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00197. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA0540+68, that is at offset 0+68 in heap block 0x03AA0540 which is only 68 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA0540) [size: 68 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00198. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA0660+68, that is at offset 0+68 in heap block 0x03AA0660 which is only 68 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA0660) [size: 68 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00199. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA1470+64, that is at offset 0+64 in heap block 0x03AA1470 which is only 64 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA1470) [size: 64 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00200. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03A7B790+72, that is at offset 0+72 in heap block 0x03A7B790 which is only 72 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03A7B790) [size: 72 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00201. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x0CC54830+60, that is at offset 0+60 in heap block 0x0CC54830 which is only 60 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x0CC54830) [size: 60 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00202. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03AA12C0+68, that is at offset 0+68 in heap block 0x03AA12C0 which is only 68 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 The object array (0x03AA12C0) [size: 68 bytes] was created with new[] Call Tree: 0x0040B56D(=Ballist.exe:0x01:00A56D) UCwork_plan.cpp#416 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 ------------------------------------------ Error 00203. 0x130610 (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03387DE0+56, that is at offset 0+56 in heap block 0x03387DE0 which is only 56 bytes long. Call Tree: 0x0040D46B(=Ballist.exe:0x01:00C46B) UCwork_plan.cpp#574 0x0040A566(=Ballist.exe:0x01:009566) UCwork_plan.cpp#343 0x0040AE72(=Ballist.exe:0x01:009E72) UCwork_plan.cpp#388 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 The object array (0x03387DE0) [size: 56 bytes] was created with new[] Call Tree: 0x00407136(=Ballist.exe:0x01:006136) UCwork_plan.cpp#126 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00204. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03387DE0+56, that is at offset 0+56 in heap block 0x03387DE0 which is only 56 bytes long. Call Tree: 0x0040D46B(=Ballist.exe:0x01:00C46B) UCwork_plan.cpp#574 0x0040A566(=Ballist.exe:0x01:009566) UCwork_plan.cpp#343 0x0040AE72(=Ballist.exe:0x01:009E72) UCwork_plan.cpp#388 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 The object array (0x03387DE0) [size: 56 bytes] was created with new[] Call Tree: 0x00407136(=Ballist.exe:0x01:006136) UCwork_plan.cpp#126 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00205. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03387DE0+56, that is at offset 0+56 in heap block 0x03387DE0 which is only 56 bytes long. Call Tree: 0x0040D46B(=Ballist.exe:0x01:00C46B) UCwork_plan.cpp#574 0x0040A566(=Ballist.exe:0x01:009566) UCwork_plan.cpp#343 0x0040AE72(=Ballist.exe:0x01:009E72) UCwork_plan.cpp#388 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 The object array (0x03387DE0) [size: 56 bytes] was created with new[] Call Tree: 0x00407136(=Ballist.exe:0x01:006136) UCwork_plan.cpp#126 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ Error 00206. 0x130610 (r) (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x03387DE0+56, that is at offset 0+56 in heap block 0x03387DE0 which is only 56 bytes long. Call Tree: 0x0040D46B(=Ballist.exe:0x01:00C46B) UCwork_plan.cpp#574 0x0040A566(=Ballist.exe:0x01:009566) UCwork_plan.cpp#343 0x0040AE72(=Ballist.exe:0x01:009E72) UCwork_plan.cpp#388 0x0040780E(=Ballist.exe:0x01:00680E) UCwork_plan.cpp#151 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 The object array (0x03387DE0) [size: 56 bytes] was created with new[] Call Tree: 0x00407136(=Ballist.exe:0x01:006136) UCwork_plan.cpp#126 0x0041AA51(=Ballist.exe:0x01:019A51) UFmain.cpp#602 0x009B3D5D(=Ballist.exe:0x01:5B2D5D) dxBar.pas#34244 0x009B3CE8(=Ballist.exe:0x01:5B2CE8) dxBar.pas#34234 0x0099FB5E(=Ballist.exe:0x01:59EB5E) dxBar.pas#25224 0x009A4331(=Ballist.exe:0x01:5A3331) dxBar.pas#27307 0x009A6EB3(=Ballist.exe:0x01:5A5EB3) dxBar.pas#28582 0x009D8356(=Ballist.exe:0x01:5D7356) dxBar.pas#51798 0x009A563D(=Ballist.exe:0x01:5A463D) dxBar.pas#27889 0x009D187E(=Ballist.exe:0x01:5D087E) dxBar.pas#48934 0x0054683F(=Ballist.exe:0x01:14583F) Controls.pas#7074 0x0054B105(=Ballist.exe:0x01:14A105) Controls.pas#9831 0x009A6309(=Ballist.exe:0x01:5A5309) dxBar.pas#28241 0x009DA202(=Ballist.exe:0x01:5D9202) dxBar.pas#52672 0x0054A7A3(=Ballist.exe:0x01:1497A3) Controls.pas#9552 ------------------------------------------ ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 23:38 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMResource type mismatch: a(n) object was expected. delete(0x0CC10DE0) Call Tree: 0x004094D4(=Ballist.exe:0x01:0084D4) UCwork_plan.cpp#247 Тут ты удаляешь какую-то фигню вместо нормального объекта. MaxFMError 00181. 0x130610 (Thread 0x0CC8): Access overrun: Attempt to access 4 byte(s) at 0x032C3960+48, that is at offset 0+48 in heap block 0x032C3960 which is only 48 bytes long. Call Tree: 0x0040BAB9(=Ballist.exe:0x01:00AAB9) UCwork_plan.cpp#433 Тут обращаешься к памяти за пределами выделенного массива. MaxFMError 00185. 0x140610 (Thread 0x0CC8): Access underrun: Attempt to access 4 byte(s) at 0x03ACBE40-20, that is at offset 0-20 in heap block 0x03ACBE40 (size 312). Call Tree: 0x0040DDC1(=Ballist.exe:0x01:00CDC1) UCwork_plan.cpp#627 И тут тоже. Вероятно, путаешь массив символов и AnsiString. И т.д. и т.п. Проходи все эти ошибки и исправляй по одной. Posted via ActualForum NNTP Server 1.5 ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 23.09.2014, 23:48 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
у меня в основном массивы из своих типов данных. это правильное удаление? Код: plaintext 1. 2. 3. 4. 5. 6. что здесь не так??? Код: plaintext 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. ругается на обращение к arr[] А вообще хорошая эта штука CG. я о ней не знал. теперь только осталось разобраться что она от меня хочет чем отличается overrun от underrun ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 00:14 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMчто здесь не так??? Форматирование как минимум. Вчитываться в такую беспорядочную груду кода не хочется, да и бесполезно. Лог у тебя есть, номера строк в нём есть. Тебе и читать. Posted via ActualForum NNTP Server 1.5 ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 01:32 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFM Код: plaintext 1. 2. 3. 4. Ну вот если Get_T_r_min_OBJ(i)>1 то вы выделяете меньше, чем пытаетесь использовать... ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 08:11 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
Dimitry SibiryakovMaxFMчто здесь не так??? Форматирование как минимум. Вчитываться в такую беспорядочную груду кода не хочется, да и бесполезно. Лог у тебя есть, номера строк в нём есть. Тебе и читать. Можете поподробнее разъяснить что не так в формировании массива? все делаю по книгам. заранее благодарен ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 08:13 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMА вообще хорошая эта штука CG. я о ней не знал. теперь только осталось разобраться что она от меня хочет чем отличается overrun от underrun Вероятно, выход за границы массива (выделенной памяти) и недоход до этой границы. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 09:30 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFM, Код: plaintext 1. 2. 3. Почему требуется приведение Plan_period к типу int ? Почему во втором случае использования этого приведения нет ? Вот и всё так у тебя там в коде, а ты спрашиваешь -- "Что не так ?" ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 09:34 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MasterZivMaxFM, Код: plaintext 1. 2. 3. Почему требуется приведение Plan_period к типу int ? Почему во втором случае использования этого приведения нет ? Вот и всё так у тебя там в коде, а ты спрашиваешь -- "Что не так ?" я не planperiod к int привожу а результат деления plan na выход функции. тк результат будет дробный. как правилтно надо было? через функцию округления? а это не одно и тоже? ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 14:49 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
MaxFMя не planperiod к int привожу а результат деления plan na выход функции. тк результат будет дробный. как правилтно надо было? через функцию округления? а это не одно и тоже?Иди букварь читать, рано тебе еще программировать. Приводишь ты именно Plan_period - изучай приоритеты операций. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 14:51 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
На сях операция деления выводит тип из типа аргументов. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 14:52 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
mayton, тип аргументов из приведенного куска не видно ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 15:40 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
И я не знаю типов аргументов. Но из сообщения ТС я сделал предположение что он - бывший Deplhi-ст и привык работать с дробным делением "/" и целочисленным DIV. Я акцентировал внимание на различиях. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 15:45 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
BarloneMaxFMя не planperiod к int привожу а результат деления plan na выход функции. тк результат будет дробный. как правилтно надо было? через функцию округления? а это не одно и тоже?Иди букварь читать, рано тебе еще программировать. Приводишь ты именно Plan_period - изучай приоритеты операций. Данную книгу я знаю получше Вас - судя по Вашим топикам. Вам тоже бы не помешало книгу почитать - правила хорошего тона называется. Может там Вы узнаете что семочки лузгать в трениках это некультурно авторint **arr=new int*[(int)Plan_period/Get_T_r_min_OBJ(i)+1]; //создание массива плана работы объекта ........................ for (int k=1;j<Plan_period+1;k++) { arr[k]=new int[3]; Ну вот если Get_T_r_min_OBJ(i)>1 то вы выделяете меньше, чем пытаетесь использовать... спасибо большое - ошибку увидел и удалил. авторИ я не знаю типов аргументов. Но из сообщения ТС я сделал предположение что он - бывший Deplhi-ст и привык работать с дробным делением "/" и целочисленным DIV. Я акцентировал внимание на различиях. Вы абсолютно правы. Данной особенности я не знал. Значит если два int делятся то на выходе тоже будет int? а чем плохо явное приведение к int результата выражения? ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 21:49 |
|
||
|
Вылетает ошибка доступа к памяти borlndmm.dll???
|
|||
|---|---|---|---|
|
#18+
Вы абсолютно правы. Данной особенности я не знал. Значит если два int делятся то на выходе тоже будет int? Упрощённо - да. а чем плохо явное приведение к int результата выражения? Оно ничем не плохо. Просто программист должен осознавать побочные эффекты. Усечение разрядной сетки. Отбрасываение дробной части для float/double. Появление отрицательных значений. Если эти эффекты для вас были ожидаемыми то всё ОК. ... |
|||
|
:
Нравится:
Не нравится:
|
|||
| 24.09.2014, 22:05 |
|
||
|
|

start [/forum/topic.php?fid=57&msg=38755498&tid=2019270]: |
0ms |
get settings: |
9ms |
get forum list: |
14ms |
check forum access: |
4ms |
check topic access: |
4ms |
track hit: |
60ms |
get topic data: |
8ms |
get forum data: |
2ms |
get page messages: |
65ms |
get tp. blocked users: |
2ms |
| others: | 14ms |
| total: | 182ms |

| 0 / 0 |
